发布时间:2024-11-05 18:44:25
首先,我们需要定义卡牌的结构。卡牌有两个属性,即花色和点数。我们可以使用一个枚举类型来表示花色,然后将花色和点数组合起来形成一张具体的卡牌:
```go type Suit int const ( Spade Suit = iota Heart Diamond Club ) type Card struct { Suit Suit Value int } ```接下来,我们需要创建一副完整的卡牌,并将其存储在一个数组中:
```go func CreateDeck() []Card { var deck []Card for suit := Spade; suit <= Club; suit++ { for value := 1; value <= 13; value++ { card := Card{Suit: suit, Value: value} deck = append(deck, card) } } return deck } ```在开始游戏之前,我们应该对卡牌进行洗牌操作以确保随机性。我们可以使用Golang标准库提供的rand包来实现洗牌功能:
```go import ( "math/rand" "time" ) func Shuffle(deck []Card) { rand.Seed(time.Now().UnixNano()) for i := range deck { j := rand.Intn(i + 1) deck[i], deck[j] = deck[j], deck[i] } } ```现在,我们可以编写一个简单的发牌函数,将卡牌分发给玩家和庄家:
```go func DealCards(deck []Card) ([]Card, []Card) { playerHand := deck[:2] dealerHand := deck[2:4] return playerHand, dealerHand } ```接下来,我们需要编写游戏的逻辑代码。在这个简单的示例中,我们假设游戏规则是玩家和庄家交替抽牌,直到某一方爆牌或者双方都停止抽牌为止。
首先,我们需要判断一副牌是否爆牌。当手牌点数之和大于21时,即为爆牌:
```go func Bust(hand []Card) bool { sum := 0 for _, card := range hand { if card.Value == 1 && sum+11 <= 21 { sum += 11 } else { sum += Min(card.Value, 10) } } return sum > 21 } ```接下来,我们可以编写一些辅助函数来计算点数和判断游戏结果:
```go func Sum(hand []Card) int { sum := 0 for _, card := range hand { if card.Value == 1 && sum+11 <= 21 { sum += 11 } else { sum += Min(card.Value, 10) } } return sum } func Min(a, b int) int { if a < b { return a } return b } func IsBlackjack(hand []Card) bool { return len(hand) == 2 && Sum(hand) == 21 } func PlayerWins(playerHand, dealerHand []Card) bool { return Bust(dealerHand) || (!Bust(playerHand) && Sum(playerHand) > Sum(dealerHand)) } ```现在,我们已经完成了卡牌游戏的逻辑部分。最后,我们需要编写一个主程序来串联起所有的函数,实现完整的游戏流程:
```go func main() { deck := CreateDeck() Shuffle(deck) playerHand, dealerHand := DealCards(deck) fmt.Println("Player hand:", playerHand) fmt.Println("Dealer hand:", dealerHand) for { var choice string fmt.Print("Choose an action (h for hit, s for stand): ") fmt.Scanln(&choice) if choice == "h" { playerHand = append(playerHand, deck[len(playerHand)+len(dealerHand)]) fmt.Println("Player hand:", playerHand) if Bust(playerHand) { fmt.Println("Player busts! Dealer wins.") return } } else if choice == "s" { for Sum(dealerHand) < 17 { dealerHand = append(dealerHand, deck[len(playerHand)+len(dealerHand)]) } fmt.Println("Dealer hand:", dealerHand) if Bust(dealerHand) { fmt.Println("Dealer busts! Player wins.") } else if PlayerWins(playerHand, dealerHand) { fmt.Println("Player wins!") } else { fmt.Println("Dealer wins.") } return } } } ```以上就是一个简单的用Golang编写的卡牌游戏。通过定义和存储卡牌、洗牌和发牌以及游戏逻辑等步骤,我们可以使用Golang轻松地编写出各种有趣的卡牌游戏。